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NINJA GAIDEN: Ragebound on AnyPS5
Linux is in game through the first forest stage — HUD, the Press □ to attack tutorial, combat with enemies and the kill counter — at a steady 59.94 FPS on unmodified main eb73c168bb (Linux / Ryzen 9 7950X / Radeon RX 6650 XT RADV); a scripted 300 s run had no driver stop, while audio output by ear, later stages, save/load across runs and long sessions were not checked, and Windows and macOS were not checked. Cited commit eb73c168bb (20 Oct) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct). An earlier run on main 434e965d46 + still-open #8618 and #8660 looked the same; those PRs are still open and are not in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main eb73c168bb, not a release zip. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.
PPSA28002

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · eb73c168bb |
| Last verified in snapshot | 20 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT RADV Mesa 26.2.4 (discussion #8671, 20 Oct 2026): NINJA GAIDEN: Ragebound PPSA28002 content 01.006.000 on plain main eb73c168bb, with no pull requests or environment variables on top. Linux in game — title screen and EULA prompt, main menu (New Game / Options / Extras, with the credits under Extras), opening story scenes, then the first forest stage: HUD, "Press □ to attack" tutorial prompt, combat with enemies and the kill counter. A scripted 300 s run had no driver stop. Unity (IL2CPP) with Wwise audio. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. --module-dir is a relinker flag, not a game patch. Unwrap eboot.bin, sce_module/*.prx, Media/Modules/*.prx (Il2cppUserAssemblies, PS5Util) and Media/Plugins/*.prx (AkSoundEngine, AkMotion, MasteringSuite, PSN, SaveData, lib_burst_generated) first. Keep each printed *.guest.prx next to its original in app0/. Unmodified main, not a release zip. Single community self-report. In game ≠ Playable.
- Same host and thread: an earlier run on main 434e965d46 + #8618 + #8660 looked the same. #8618 and #8660 are still open and are not in v0.1.3. The cited furthest in-game used plain main eb73c168bb. eb73c168bb (20 Oct, 20:29 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC).
- Same host and thread: the import audit lists throwing stubs that were not reached in these runs: sceAjmBatchJobSetGaplessDecode, sceAjmInstanceCreate, sceAjmBatchStart, sceAjmBatchJobInitialize, sceSystemServiceParamGetString and sceSystemServiceLoadExec.
- The reporter marked AI-assisted testing and report: yes, Claude Code. The furthest-point observation (first forest stage, HUD, tutorial prompt, combat and kill counter) is the reporter's. Any images in that thread are the reporter's, not captures from this site.
Blocked
- Current blocker named in the report: none seen in this run (discussion #8671). A scripted 300 s run had no driver stop.
- Not checked in the cited report: audio output by ear (the Wwise banks load), later stages, save/load across runs, long sessions, Windows, or macOS. In game through the first forest stage is not a Playable claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report.
- Windows. No cited Windows session of this title in discussion #8671.
- macOS. No cited macOS session of this title in discussion #8671.
- Audio output by ear. The cited report says the Wwise banks load; audio output by ear was not checked.
- Save/load across runs. The cited report lists it as not verified.
- Network or online play. No cited report tests it.
- Later stages. The cited report lists them as not verified.
- NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
- Whether #8618 or #8660 is required. An earlier run used them and looked the same; the cited furthest in-game used plain main.
- Play past the scripted 300 s first-forest sample, or completion.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #8671 lists save/load across runs as not verified.
Game patch
Status: Known
Known. The cited report names NINJA GAIDEN: Ragebound PPSA28002 content 01.006.000. Unity (IL2CPP) title. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins. --module-dir is a relinker flag, not a game patch. Unwrap eboot.bin, sce_module/*.prx, Media/Modules/*.prx and Media/Plugins/*.prx first. No extra title patch file is named as required. Furthest cited in-game used unmodified main eb73c168bb.
Network
Status: Unknown
Unknown. No cited report tests online or networked play.
Windows
No report in the cited thread. Windows was not checked.
Linux
Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT RADV Mesa 26.2.4 (discussion #8671, 20 Oct 2026): NINJA GAIDEN: Ragebound PPSA28002 content 01.006.000 on plain main eb73c168bb, with no pull requests or environment variables on top. Linux in game — title screen and EULA prompt, main menu (New Game / Options / Extras, with the credits under Extras), opening story scenes, then the first forest stage: HUD, "Press □ to attack" tutorial prompt, combat with enemies and the kill counter. A scripted 300 s run had no driver stop. Unity (IL2CPP) with Wwise audio. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Unwrap eboot.bin, sce_module/*.prx, Media/Modules/*.prx (Il2cppUserAssemblies, PS5Util) and Media/Plugins/*.prx (AkSoundEngine, AkMotion, MasteringSuite, PSN, SaveData, lib_burst_generated) first. An earlier run on main 434e965d46 + still-open #8618 and #8660 looked the same; those PRs are still open and are not in v0.1.3. The cited furthest in-game used plain main. eb73c168bb is unreleased main, newer than v0.1.3. Audio output by ear, later stages, save/load across runs and long sessions were not checked. The import audit lists throwing stubs that were not reached: sceAjmBatchJobSetGaplessDecode, sceAjmInstanceCreate, sceAjmBatchStart, sceAjmBatchJobInitialize, sceSystemServiceParamGetString and sceSystemServiceLoadExec. Single community self-report. In game ≠ Playable.
Sources
- github.com/boykopovar/AnyPS5/discussions/8671
- github.com/boykopovar/AnyPS5/pull/8618
- github.com/boykopovar/AnyPS5/pull/8660
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.