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One Night Stand on AnyPS5

Windows is in game — One Night Stand (the PS5 title PPSA03030, content 01.000.000), title screen, settings, save prompt and dialogue scenes at about 48 to 60 FPS — on unmodified main 29a546d37 (Windows 11 / Intel Core i3-12100 / GeForce RTX 4060), with an intermittent AGC storage-image write-watch crash after repeated Cross presses as the current blocker; Linux and macOS were not checked. Cited commit 29a546d37 (16 Oct) predates v0.1.3 (3fd1cc393b, 20 Oct). 29a546d37 is the merge of #5978 and is in v0.1.3. The cited furthest in-game used plain main, with nothing on top (git diff empty). Relinked with relinker --windows --to-intel src/eboot.elf eboot.bin.exe. Those flags are relinker flags, not a game patch. The dump's decrypted eboot.bin was already a plain ELF, so unwrap_self.py was not needed for it. --to-intel replaced two INSERTQ instructions with stubs. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 29a546d37, not a release zip. The reporter names it runnable and playable. Screenshots of the title screen, settings, save prompt and dialogue scenes are attached. The form furthest point is In game. The crash after repeated Cross is a serious problem. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.

In gameCommunity reportWindows

PPSA03030

AnyPS5.io branded placeholder cover for One Night Stand. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcemain · 29a546d37
Last verified in snapshot17 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 (10.0.26200.9711) / Intel Core i3-12100 / GeForce RTX 4060 (Game Ready Driver 610.47) (discussion #6979, 17 Oct 2026): One Night Stand PPSA03030 content 01.000.000 on unmodified main 29a546d37, with nothing on top (git diff empty). Windows in game — title screen, settings, save prompt and dialogue scenes render correctly, with screenshots attached. The window FPS counter shows about 48 to 60 FPS. The reporter names it runnable and playable. 29a546d37 predates v0.1.3 and is the merge of #5978, which is in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Windows host and thread: Relinked with relinker --windows --to-intel src/eboot.elf eboot.bin.exe. Those flags are relinker flags, not a game patch. The dump's decrypted eboot.bin was already a plain ELF, so unwrap_self.py was not needed for it. --to-intel replaced two INSERTQ instructions with stubs. libs/ came from build/core/libs/libs after ninja libs; libc.prx.guest.prx was placed in app0/sce_module, and the game folders, loose files and sce_sys were copied into app0/. The Vulkan device is the RTX 4060; an iGPU is also present. No extra title patch file is named as required.

Blocked

  • Current blocker named in discussion #6979: an intermittent crash during play after repeated Cross ("spamming the x button"): [gpu] driver failure: AGC graphics: storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implemented, preceded by Texture address=0x245820000 1024x128 ... viewed from storage image.
  • Setup notes from the same report, already passed for the cited in-game session: 3rdparty/zstd was missing until git submodule update --init --recursive; missing /app0/save_data_icon.png caused a null-handle crash in libc; param.json had to be present in app0/sce_sys; MinGW runtime DLLs in libs/ fixed Entry Point Not Found for _M_setup_proxy_wait. The form furthest point is In game. The crash after repeated Cross is a serious problem. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used unmodified main 29a546d37, which predates v0.1.3 and is the merge of #5978 (already in v0.1.3), not a release zip.
  • Linux. No cited Linux session of this title in discussion #6979.
  • macOS. No cited macOS session of this title in discussion #6979.
  • A save written to disk or a save reload. Discussion #6979 names a save prompt on screen; it does not mention a save slot write or a save round trip.
  • Audio. Discussion #6979 does not mention audio.
  • Controller behaviour beyond repeated Cross. Discussion #6979 names the crash after spamming the x button and does not describe sticks or other buttons.
  • Network or online play. No cited report checks it.
  • AMD or Intel GPU in-game reports. The cited Windows Vulkan device is the RTX 4060; an iGPU is present and was not named as the device used.
  • How far play went past those dialogue scenes, or completion. The cited session names the title screen, settings, save prompt and dialogue scenes only.
  • Long sessions. Discussion #6979 does not name a run length.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #6979 names a save prompt on screen; it does not mention a save slot write or a save round trip.

Game patch

Status: Known

Known. The cited report names One Night Stand PPSA03030 content 01.000.000. Relinked with relinker --windows --to-intel src/eboot.elf eboot.bin.exe. Those flags are relinker flags, not a game patch. The dump's decrypted eboot.bin was already a plain ELF, so unwrap_self.py was not needed for it. --to-intel replaced two INSERTQ instructions with stubs. libs/ came from build/core/libs/libs after ninja libs; libc.prx.guest.prx was placed in app0/sce_module. No extra title patch file is named as required. Furthest cited in-game used unmodified main 29a546d37 (the merge of #5978) with nothing on top. #5978 is in v0.1.3.

Network

Status: Unknown

Unknown. No cited report checks online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 (10.0.26200.9711) / Intel Core i3-12100 / GeForce RTX 4060 (Game Ready Driver 610.47) (discussion #6979, 17 Oct 2026): One Night Stand PPSA03030 content 01.000.000 on unmodified main 29a546d37, with nothing on top (git diff empty). Windows in game — title screen, settings, save prompt and dialogue scenes render correctly, with screenshots attached. The window FPS counter shows about 48 to 60 FPS. The reporter names it runnable and playable. Relinked with relinker --windows --to-intel src/eboot.elf eboot.bin.exe. Those flags are relinker flags, not a game patch. The dump's decrypted eboot.bin was already a plain ELF, so unwrap_self.py was not needed for it. --to-intel replaced two INSERTQ instructions with stubs. libs/ came from build/core/libs/libs after ninja libs; libc.prx.guest.prx was placed in app0/sce_module, and the game folders, loose files and sce_sys were copied into app0/. The Vulkan device is the RTX 4060; an iGPU is also present. Current blocker: an intermittent crash during play after repeated Cross ("spamming the x button"): [gpu] driver failure: AGC graphics: storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implemented, preceded by Texture address=0x245820000 1024x128 ... viewed from storage image. Setup notes from the same report: 3rdparty/zstd was missing until git submodule update --init --recursive; missing /app0/save_data_icon.png caused a null-handle crash in libc; param.json had to be present in app0/sce_sys; MinGW runtime DLLs in libs/ fixed Entry Point Not Found for _M_setup_proxy_wait. No extra title patch file is named as required. 29a546d37 (16 Oct, 23:07 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 29a546d37 is the merge of #5978 and is in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.