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Persona 3 Reload on AnyPS5
Windows is in game — Persona 3 Reload (the retail PS5 title PPSA10872, content 01.000.000), walking around Iwatodai with keyboard input at about 8 FPS, with the opening movie and cutscenes at about 28 FPS (3840×2160), with open #7048 required to pass the Unreal Engine logo and the Iwatodai Station strip mall as the current blocker — on main b27924d85 plus open #7048 (Windows 11 Pro / Ryzen 7 9800X3D / GeForce RTX 5090); Linux and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit b27924d85 (22 Oct, 05:53 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). b27924d85 is the merge of #9085 and is not in v0.1.3. The cited furthest in-game used main b27924d85 plus open #7048 (head da9f0ead4), merged locally with no conflicts. #7048 is an AnyPS5 AGC change, not a title pull request. The 22 Oct comment is the cited furthest. The opening post is not the cited furthest: its form furthest point is Menu, and it only names the title screen, the New Game difficulty menu, the opening text and the opening movie with #7048. The 23 Oct comment is not the cited furthest: it is a current-main status that names more open pull requests after #8070 merged. On plain main b27924d85 the title stops after the Unreal Engine logo. Unreal Engine 4 title. The dump's sce_module/*.prx are SELF containers and the *.prx.esbak beside them are the decrypted ELFs. The relinker picks the .esbak automatically. eboot.bin was unwrapped with tools/unwrap_self.py. That unwrap is a conversion step, not a game patch. Relinked with relinker --windows --registry --sce-module-path <dump> src/eboot.elf app.exe. --windows, --registry and --sce-module-path are relinker flags, not a game patch. That conversion is a relinker step, not a game patch. Controller input used APS5_PAD_INPUT_FILE. That is a host input file, not a game patch. Env: ANYPS5_GPU=5090 APS5_PROFILE_DRAW=1 APS5_PROFILE_GPU=1 APS5_LOG_TIMESTAMPS=1 APS5_NO_PAD_INPUT=1 APS5_PAD_INPUT_FILE=<file>, implicit Vulkan layers disabled (VK_LOADER_LAYERS_DISABLE=~implicit~). Those are host environment variables, not a game patch. No extra title patch file is named as required. The cited host is Windows 11 Pro 26200, NVIDIA GeForce RTX 5090 (driver 617.42), Ryzen 7 9800X3D, 32 GB, WinLibs GCC 15.2.0 r7, Release. The cited 22 Oct comment does not restate those host fields; it is a retest by the same author as the opening post. The cited run does not name a window toolkit. First run with empty caches: about 3,400 shaders compiled (about 3 GB), and the window opened after 84 s. Later runs show it within about 10 s. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is patched — the cited furthest in-game used main b27924d85 plus open #7048, not a release zip and not unmodified main. The form furthest point on the opening post is Menu. What is shown on the cited 22 Oct comment: walking around Iwatodai with keyboard input at about 8 FPS, audio plays, and the opening movie and cutscenes run at about 28 FPS. Same system and commit as the opening post. Renders at 3840×2160. Those FPS values are a report, not a benchmark. In game on that cited patched stack is not a Playable claim. FPS alone is not a Playable claim. A single self-report is not an official-table row. Current blocker: the title needs open #7048 to pass the Unreal Engine logo. On that stack, the next stop is entering the Iwatodai Station strip mall, in compute shader 0x2014960000: the table callees of the call at program counter 0x00000410 land out of s_call_b64 range. On plain main, 2 of 2 runs with input stop after the Unreal Engine logo: AGC graphics: storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implemented (once from compute shader 0x2012260000). Same refusal as #7017 and #8052. A run left at the online-features dialog without input did not stop in 120 s. The 23 Oct comment says #8070 is merged, and on current main the title also needs #10304 at the end of the opening animation (guest buffer has no GPU owner; DISPATCH_INDIRECT). Current main has moved on; this snapshot does not re-test current main. Save or load of a newly written slot, play past the Iwatodai Station strip mall or an ending, other GPUs, and network play were not checked on the cited furthest. AI-assisted: not marked on the source.
PPSA10872
Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Windows |
| Build source | patched · b27924d85 |
| Last verified in snapshot | 22 Oct 2026 |
| Snapshot assembled | 24 Oct 2026 · checked 24 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 24 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 Pro 26200 / Ryzen 7 9800X3D / 32 GB / NVIDIA GeForce RTX 5090 (driver 617.42) / WinLibs GCC 15.2.0 r7 / Release (discussion #9692, 22 Oct 2026): Persona 3 Reload PPSA10872 content 01.000.000 on main b27924d85 plus open #7048 (head da9f0ead4). Windows in game — walking around Iwatodai with keyboard input at about 8 FPS, audio, opening movie and cutscenes at about 28 FPS, 3840×2160. b27924d85 is after v0.1.3. Single community self-report. In game ≠ Playable.
- Same Windows host and thread: eboot.bin unwrapped with tools/unwrap_self.py. That unwrap is a conversion step, not a game patch. Relinked with relinker --windows --registry --sce-module-path. Those are relinker flags, not a game patch. APS5_PAD_INPUT_FILE is a host input file, not a game patch. The 22 Oct comment is the cited furthest. The opening post and the 23 Oct comment are not the cited furthest. No extra title patch file is named as required.
Blocked
- Current blocker in discussion #9692: the title needs open #7048 to pass the Unreal Engine logo. On plain main, 2 of 2 runs with input stop after that logo: AGC graphics: storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implemented. Same refusal as #7017 and #8052.
- On the cited #7048 stack the next stop is entering the Iwatodai Station strip mall, compute shader 0x2014960000: the table callees of the call at program counter 0x00000410 land out of s_call_b64 range. The opening post does not establish a newly written save, later areas or an ending. Those FPS values are a report, not a benchmark. In game on that cited patched stack is not a Playable claim. FPS alone is not a Playable claim.
- The 23 Oct comment says #8070 is merged, and on current main the title also needs #10304 at the end of the opening animation (guest buffer has no GPU owner; DISPATCH_INDIRECT). Current main has moved on; this snapshot does not re-test current main. No cited run checked the official release zip.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. Cited commit b27924d85 (22 Oct, 05:53 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC), b27924d85 is the merge of #9085 and is not in v0.1.3, #7048 is still open, and the cited run used patched main, not the official zip.
- Linux. No cited Linux session of this title in discussion #9692.
- macOS. No cited macOS session of this title in discussion #9692.
- A window toolkit. The cited host names Windows 11 Pro 26200 / Ryzen 7 9800X3D / 32 GB / NVIDIA GeForce RTX 5090 (driver 617.42) / WinLibs GCC 15.2.0 r7 / Release and does not name that.
- Save or load of a newly written slot. Discussion #9692 does not name a write of a newly written slot on the cited furthest.
- Play past the Iwatodai Station strip mall or an ending. Discussion #9692 names walking around Iwatodai on the cited furthest and does not name later areas or an ending on that run.
- Network or online play. Discussion #9692 answers the online-features dialog and does not check networked play on the cited furthest.
Saves, patch, and network
Saves
Status: Unknown
Unknown. The cited furthest in discussion #9692 does not name a write of a newly written slot, or a later reload of that slot.
Game patch
Status: Known
Known. The cited report names Persona 3 Reload PPSA10872 content 01.000.000. --windows, --registry and --sce-module-path are relinker flags, not a game patch. unwrap_self.py is a conversion step, not a game patch. APS5_PAD_INPUT_FILE is a host input file, not a game patch. No extra title patch file is named as required. Furthest cited in-game used main b27924d85 plus open #7048 (head da9f0ead4). b27924d85 is the merge of #9085 and is not in v0.1.3. #7048 is an AnyPS5 AGC change, not a title pull request. The 22 Oct comment is the cited furthest. The opening post and the 23 Oct comment are not the cited furthest.
Network
Status: Unknown
Unknown. No cited report checks online or networked play on the cited furthest. The opening post answers the online-features dialog with Cross and does not test a network session.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
AGC graphics: storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implemented
github.com/boykopovar/AnyPS5/discussions/9692Walking around Iwatodai works with keyboard input at ~8 FPS
github.com/boykopovar/AnyPS5/discussions/9692the table callees of the call at program counter 0x00000410 land out of s_call_b64 range
github.com/boykopovar/AnyPS5/discussions/9692
Windows
Windows 11 Pro 26200 / Ryzen 7 9800X3D / 32 GB / NVIDIA GeForce RTX 5090 (driver 617.42) / WinLibs GCC 15.2.0 r7 / Release (discussion #9692, 22 Oct 2026): Persona 3 Reload PPSA10872 content 01.000.000 on main b27924d85 plus open #7048 (head da9f0ead4), merged locally with no conflicts. Windows in game — walking around Iwatodai with keyboard input at about 8 FPS, audio plays, and the opening movie and cutscenes run at about 28 FPS. Renders at 3840×2160. Unreal Engine 4 title. eboot.bin was unwrapped with tools/unwrap_self.py. That unwrap is a conversion step, not a game patch. Relinked with relinker --windows --registry --sce-module-path <dump> src/eboot.elf app.exe. Those are relinker flags, not a game patch. APS5_PAD_INPUT_FILE is a host input file, not a game patch. ANYPS5_GPU=5090 and the APS5_PROFILE_* / APS5_LOG_TIMESTAMPS / APS5_NO_PAD_INPUT / VK_LOADER_LAYERS_DISABLE settings are host environment variables, not a game patch. No extra title patch file is named as required. Current blocker: needs open #7048 to pass the Unreal Engine logo. On that stack the next stop is the Iwatodai Station strip mall, compute shader 0x2014960000: the table callees of the call at program counter 0x00000410 land out of s_call_b64 range. On plain main, 2 of 2 runs with input stop after the Unreal Engine logo: AGC graphics: storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implemented. b27924d85 (22 Oct, 05:53 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). b27924d85 is the merge of #9085 and is not in v0.1.3. #7048 is open and is not in v0.1.3. The cited furthest in-game used main b27924d85 plus open #7048. The 22 Oct comment is the cited furthest. The opening post is Menu with #7048 and is not the cited furthest. The 23 Oct comment is a current-main status and is not the cited furthest. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.
Linux
No report in the cited thread. Linux was not checked.
Sources
- github.com/boykopovar/AnyPS5/discussions/9692
- github.com/boykopovar/AnyPS5/pull/7048
- github.com/boykopovar/AnyPS5/pull/10304
- github.com/boykopovar/AnyPS5/pull/8070
Live threads beat this snapshot: Game bring-up discussions.
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