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Quake II on AnyPS5
Linux is in game — Quake II (the retail PS5 title PPSA09477, content 01.003.000, not the homebrew Quake II port and not retail Quake), the first-run Accessibility screen then New Game and the tutorial with the objective Complete the Tutorial, a health HUD, a left-stick forward move and a right-stick camera turn, FPS was not reported, with tutorial completion, audio quality and sustained performance remaining unchecked as the current open problem — on unmodified main 5f37c3e09a (Arch Linux / Ryzen 9 7950X / Radeon RX 6650 XT); Windows and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 5f37c3e09a (18 Oct, 15:22 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest in-game used unmodified main 5f37c3e09a, with no pull requests on top. #5916 merged as ea4cc112a0 (16 Oct) is already in that main and is in v0.1.3. #6476 merged as c22eb87563 (19 Oct, 01:27 UTC) is in v0.1.3 and is not in the cited main. The later comment reuses the previously converted title image and assets, with a full fresh system-library build from that main. Title runtime modules from sce_module/ and prx/ were converted with the current relinker; fakelib/ was not added as a runtime module directory. That conversion is a conversion step, not a game patch. No extra title patch file is named as required. Settings on that cited run: SDL X11, RADV Mesa 26.2.4 on RX 6650 XT, Ryzen 9 7950X; APS5_HOST_IMPORT_MIB=16384, APS5_DRAW_CACHE_ENTRIES=4096, APS5_PIPELINED_DRAWS=1. Those are host environment variables, not a game patch. The local udmabuf size limit was temporarily raised and restored to 64 MiB afterward. That is a host limit, not a game patch. No performance tracing, GPU profiling or diagnostic patch was enabled. The host is Arch Linux, kernel 7.2.9-arch1-1, GCC 16.2.1, Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.4-arch1.1, SDL X11. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 5f37c3e09a, not a release zip. The comment furthest point is brief interactive tutorial control on unmodified main. What is shown: controller navigation passed the first-run Accessibility screen and selected New Game. The tutorial loaded with the objective Complete the Tutorial and a health HUD. A left-stick forward command changed the scene position, and a separate right-stick command visibly rotated the camera. This establishes brief interactive tutorial control beyond the attract demo. The run ended by ordinary window close with exit 0; process termination and restored udmabuf configuration were verified. FPS was not reported. Title-bar FPS is not a benchmark. Those times are a report, not a benchmark. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: tutorial completion, audio quality and sustained performance were not checked. An earlier post in the same thread used main 44df216321 plus #6476 and #5916, and a logging-only diagnostic head, for a 3D scene; that post is not the cited furthest. A later current-main recheck on e5f18ea99a reached a moving 3D scene without extra unmerged dependencies, with no controller input injected, and said those scenes may be the attract demo; that recheck is not the cited furthest. Main plus #6476 stopped at sceNgs2RackGetVoiceHandle: invalid argument (exit 134); that stop is historical as of 16 Oct 2026, when #5916 merged. Save or load of a newly written slot, tutorial completion, an ending, and network play were not checked. AI-assisted: yes.
PPSA09477

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · 5f37c3e09a |
| Last verified in snapshot | 18 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Arch Linux / kernel 7.2.9-arch1-1 / GCC 16.2.1 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4-arch1.1 / SDL X11 (discussion #6554, 18 Oct 2026): Quake II PPSA09477 content 01.003.000 on unmodified main 5f37c3e09a, with no pull requests on top. Linux in game — controller navigation passed the first-run Accessibility screen and selected New Game, the tutorial loaded with the objective Complete the Tutorial and a health HUD, a left-stick forward command changed the scene position, and a separate right-stick command visibly rotated the camera. FPS was not reported. 5f37c3e09a predates v0.1.3. #5916 is already in that main and is in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Linux host and thread: The later comment reuses the previously converted title image and assets, with a full fresh system-library build from that main. Title runtime modules from sce_module/ and prx/ were converted with the current relinker; fakelib/ was not added as a runtime module directory. That conversion is a conversion step, not a game patch. Settings: APS5_HOST_IMPORT_MIB=16384, APS5_DRAW_CACHE_ENTRIES=4096, APS5_PIPELINED_DRAWS=1. Those are host environment variables, not a game patch. The local udmabuf size limit was temporarily raised and restored to 64 MiB afterward. No extra title patch file is named as required.
Blocked
- Current blocker in discussion #6554: tutorial completion, audio quality and sustained performance were not checked. Title-bar FPS is not a benchmark. FPS was not reported.
- The comment furthest point is brief interactive tutorial control on unmodified main. What is shown is the first-run Accessibility screen, New Game, the tutorial with Complete the Tutorial and a health HUD, a left-stick forward move and a right-stick camera turn. In game on that cited main is not a Playable claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. Cited commit 5f37c3e09a (18 Oct, 15:22 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC), but the cited run used unmodified main, not the official zip.
- Windows. No cited Windows session of this title in discussion #6554.
- macOS. No cited macOS session of this title in discussion #6554.
- FPS or a performance number. Discussion #6554 says title-bar FPS is not a benchmark and does not name a frame rate for the cited furthest run.
- Save or load of a newly written slot. Discussion #6554 does not name a save write or reload.
- Tutorial completion, a later area or an ending. Discussion #6554 names brief interactive tutorial control and does not establish tutorial completion.
- Audio quality. Discussion #6554 leaves audio quality unchecked.
- Network or online play. Discussion #6554 does not check them.
- Repeatable startup. The later comment says the earlier startup-stop observation is superseded for this configuration and does not establish repeatable startup.
- Content on unmodified main from the opening post. That post used main 44df216321 plus extra PRs and a diagnostic head; that post is not the cited furthest.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #6554 does not name a save write or a later reload of a newly written slot.
Game patch
Status: Known
Known. The cited report names Quake II PPSA09477 content 01.003.000. No extra title patch file is named as required. Furthest cited in-game used unmodified main 5f37c3e09a, with no pull requests on top. #5916 is already in that main and is in v0.1.3. #6476 is in v0.1.3 and is not in the cited main. Title-module conversion is a conversion step, not a game patch.
Network
Status: Unknown
Unknown. No cited report checks online or networked play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
Complete the Tutorial
github.com/boykopovar/AnyPS5/discussions/6554sceNgs2RackGetVoiceHandle: invalid argument
github.com/boykopovar/AnyPS5/discussions/6554these scenes may be the attract demo
github.com/boykopovar/AnyPS5/discussions/6554
Windows
No report in the cited thread. Windows was not checked.
Linux
Arch Linux / kernel 7.2.9-arch1-1 / GCC 16.2.1 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4-arch1.1 / SDL X11 (discussion #6554, 18 Oct 2026): Quake II PPSA09477 content 01.003.000 on unmodified main 5f37c3e09a, with no pull requests on top. Linux in game — controller navigation passed the first-run Accessibility screen and selected New Game, the tutorial loaded with the objective Complete the Tutorial and a health HUD, a left-stick forward command changed the scene position, and a separate right-stick command visibly rotated the camera. FPS was not reported. Title-bar FPS is not a benchmark. The later comment reuses the previously converted title image and assets, with a full fresh system-library build from that main. Title runtime modules from sce_module/ and prx/ were converted with the current relinker; fakelib/ was not added as a runtime module directory. That conversion is a conversion step, not a game patch. Settings: SDL X11, APS5_HOST_IMPORT_MIB=16384, APS5_DRAW_CACHE_ENTRIES=4096, APS5_PIPELINED_DRAWS=1. Those are host environment variables, not a game patch. The local udmabuf size limit was temporarily raised and restored to 64 MiB afterward. That is a host limit, not a game patch. No extra title patch file is named as required. Current blocker: tutorial completion, audio quality and sustained performance were not checked. 5f37c3e09a (18 Oct, 15:22 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). #5916 is already in that main and is in v0.1.3. #6476 is in v0.1.3 and is not in the cited main. The cited furthest in-game used unmodified main 5f37c3e09a. An earlier post used main plus extra PRs and a diagnostic head; a later recheck on e5f18ea99a may be the attract demo; those posts are not the cited furthest. Main plus #6476 stopped at sceNgs2RackGetVoiceHandle: invalid argument; that stop is historical as of 16 Oct 2026. No cited run checked the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.
Sources
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.