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RoboCop: Rogue City - Unfinished Business on AnyPS5
Windows is in game — RoboCop: Rogue City - Unfinished Business (the PS5 follow-up PPSA28329, content 01.005.000, not the original RoboCop: Rogue City), the first mission at about 5 FPS (frame p50 184 ms, GPU busy 112 ms) — on main 25ab3510ca (Windows 11 / NVIDIA GeForce RTX 5070 Ti), with both the queue worker and the GPU limiting the frame so no single change moves it; Linux and macOS were not checked. Cited commit 25ab3510ca (19 Oct) is in v0.1.3 (3fd1cc393b, 20 Oct). The cited furthest in-game on that commit used plain main, with #7579 already merged and no extra pull requests on top. Relinked with relinker --windows --windows-gui eboot.bin <exe>. Those flags are relinker flags, not a game patch. The title's sce_module modules are converted alongside. APS5_PAD_INPUT_FILE drove the pad presses; ANYPS5_SHADER_CACHE_DIR was set on an NVMe drive. Those are host environment variables, not a game patch. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game on 25ab3510ca used unmodified main, not a release zip. An earlier run on main 9caecfd2d with #6308 reached the title screen, the main menu, the Play menu, then a save loaded into the first mission (Assault on Metro West). The HUD, the level and the lighting look right, and the character walks with pad input. In game it runs at 2 to 4.5 FPS with the shader cache warm. Those FPS values are a report, not a benchmark. The form furthest point is In game. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: about 5 FPS in game, with both the queue worker and the GPU limiting the frame. On current main the menu background is wrong again (bokeh lights and stale purple tiles instead of the RoboCop artwork) after #8265 reverted #7579; open #8707 is the replacement and is not in v0.1.3. #6308 is still named as needed for the intermittent storage-image write-back abort and was closed unmerged, so it is not in v0.1.3. On a first run of a scene (cold shader cache) the graphics queue worker stays in nvgpucomp64.dll for over 120 s and the title stops itself: GameThread timed out waiting for RenderThread after 120.00 secs. A later run with the shaders cached loads. Historical (17 Oct 2026): on main 2083bc700, 4 of 20 runs stopped 41 to 47 s after start with AGC graphics: storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implemented. With #6308, 0 of 20. Historical (driver): with NVIDIA 610.88 it stopped in nvgpucomp64.dll; 617.42 does not. On main 2083bc700, on the AMD Radeon iGPU of a Ryzen 9 7900X3D (ANYPS5_GPU=Radeon, AMD 25.10.36) it did not get past the first load. #7579 merged (19 Oct, 22:52 UTC) and is in v0.1.3; #8265 reverted it (20 Oct, 08:00 UTC), after v0.1.3 (07:07 UTC).
PPSA28329

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Windows |
| Build source | main · 25ab3510ca |
| Last verified in snapshot | 20 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 (build 26200) / WinLibs GCC 15.2.0 r7 / NVIDIA GeForce RTX 5070 Ti (NVIDIA 617.42), Release (discussion #7578, 20 Oct 2026): RoboCop: Rogue City - Unfinished Business PPSA28329 content 01.005.000 on main 25ab3510ca, with #7579 already merged and no extra pull requests on top. Windows in game — about 5 FPS (frame p50 184 ms, GPU busy 112 ms). Both the queue worker and the GPU limit it. 25ab3510ca is in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Windows host (discussion #7578, 18 Oct 2026): main 9caecfd2d with #6308. Title screen, main menu, Play menu, then a save loaded into the first mission (Assault on Metro West). The HUD, the level and the lighting look right, and the character walks with pad input. In game 2 to 4.5 FPS with the shader cache warm. Relinked with relinker --windows --windows-gui eboot.bin <exe>. Those flags are relinker flags, not a game patch. The title's sce_module modules are converted alongside. APS5_PAD_INPUT_FILE drove the pad presses; ANYPS5_SHADER_CACHE_DIR was set on an NVMe drive. No extra title patch file is named as required.
- Same thread (discussion #7578, 20 Oct 2026): #7579 merged (19 Oct, 22:52 UTC) and is in v0.1.3; #8265 reverted it (20 Oct, 08:00 UTC), after v0.1.3 (07:07 UTC). On current main the menu background is wrong again. Open #8707 is the replacement (menu right in 3 of 3; main wrong in 3 of 3). #8707 is not in v0.1.3.
Blocked
- Current blocker named in discussion #7578: about 5 FPS in game, with both the queue worker and the GPU limiting the frame so no single change moves it. On current main the menu background is wrong again after #8265 reverted #7579; open #8707 is the replacement and is not in v0.1.3. #6308 is still named as needed for the intermittent storage-image write-back abort and was closed unmerged, so it is not in v0.1.3. Cold shader cache: GameThread timed out waiting for RenderThread after 120.00 secs; a later run with the shaders cached loads.
- The form furthest point is In game. In game on that cited main is not a Playable claim. Audio was not checked. How far play went past the first mission was not checked.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited play used unmodified main 25ab3510ca, not a release zip. v0.1.3 includes #7579 and does not include the later #8265 revert.
- Linux. No cited Linux session of this title in discussion #7578.
- macOS. No cited macOS session of this title in discussion #7578.
- AMD or Intel discrete GPU in-game reports. The cited in-game host is GeForce RTX 5070 Ti only. On main 2083bc700 the AMD Radeon iGPU of a Ryzen 9 7900X3D did not get past the first load.
- A write of a new save. Discussion #7578 says a save loaded into the first mission; a new save write was not checked.
- Network or online play. No cited report checks it.
- Audio. Discussion #7578 does not name audio as checked.
- How far play went past Assault on Metro West, or completion. The cited sessions name the first mission and walking there.
- The original RoboCop: Rogue City. This page is RoboCop: Rogue City - Unfinished Business PPSA28329 only.
- Whether open #8707 or closed-unmerged #6308 changes the official zip. Neither is a current requirement of the cited 25ab3510ca in-game, and neither is in v0.1.3 as an extra on top of that main.
Saves, patch, and network
Saves
Status: Known
Known. Discussion #7578 says a save loaded into the first mission (Assault on Metro West). A write of a new save was not checked.
Game patch
Status: Known
Known. The cited report names RoboCop: Rogue City - Unfinished Business PPSA28329 content 01.005.000. Relinked with relinker --windows --windows-gui eboot.bin <exe>. Those flags are relinker flags, not a game patch. The title's sce_module modules are converted alongside. No extra title patch file is named as required. Furthest cited in-game on 25ab3510ca used unmodified main, with #7579 already merged. #7579 is in v0.1.3. #8265 reverted it after v0.1.3. #6308 was closed unmerged and is not in v0.1.3. Open #8707 is not in v0.1.3.
Network
Status: Unknown
Unknown. No cited report checks online or networked play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
AGC graphics: storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implemented
github.com/boykopovar/AnyPS5/discussions/7578GameThread timed out waiting for RenderThread after 120.00 secs
github.com/boykopovar/AnyPS5/discussions/7578VK_ERROR_DEVICE_LOST
github.com/boykopovar/AnyPS5/discussions/7578
Windows
Windows 11 (build 26200) / WinLibs GCC 15.2.0 r7 / NVIDIA GeForce RTX 5070 Ti (NVIDIA 617.42), Release (discussion #7578, last update 20 Oct 2026): RoboCop: Rogue City - Unfinished Business PPSA28329 content 01.005.000 on main 25ab3510ca, with #7579 already merged and no extra pull requests on top. Windows in game — about 5 FPS (frame p50 184 ms, GPU busy 112 ms). Both the queue worker and the GPU limit it, so no single change moves it. Relinked with relinker --windows --windows-gui eboot.bin <exe>. Those flags are relinker flags, not a game patch. The title's sce_module modules are converted alongside. APS5_PAD_INPUT_FILE drove the pad presses; ANYPS5_SHADER_CACHE_DIR was set on an NVMe drive. No extra title patch file is named as required. An earlier run on main 9caecfd2d with #6308 reached the title screen, the main menu, the Play menu, then a save loaded into the first mission (Assault on Metro West). The HUD, the level and the lighting look right, and the character walks with pad input. In game it runs at 2 to 4.5 FPS with the shader cache warm. Current blocker: about 5 FPS in game. On current main the menu background is wrong again after #8265 reverted #7579; open #8707 is the replacement and is not in v0.1.3. #6308 is still named as needed for the intermittent storage-image write-back abort and was closed unmerged, so it is not in v0.1.3. Cold shader cache: GameThread timed out waiting for RenderThread after 120.00 secs; a later run with the shaders cached loads. 25ab3510ca (19 Oct, 23:41 UTC) is in v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). #7579 merged (19 Oct, 22:52 UTC) and is in v0.1.3; #8265 reverted it (20 Oct, 08:00 UTC), after v0.1.3. The cited furthest in-game on 25ab3510ca used plain main. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.
Linux
No report in the cited thread. Linux was not checked.
Sources
- github.com/boykopovar/AnyPS5/discussions/7578
- github.com/boykopovar/AnyPS5/pull/6308
- github.com/boykopovar/AnyPS5/pull/7579
- github.com/boykopovar/AnyPS5/pull/8265
- github.com/boykopovar/AnyPS5/pull/8707
Live threads beat this snapshot: Game bring-up discussions.
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