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Street Fighter 6 on AnyPS5
Windows is at menus — Street Fighter 6 (the 2023 Capcom fighting title PPSA02632, content 01.000.000, not Street Fighter V), the offline World Tour / Battle Hub / Fighting Ground mode-selection menu at about 2 to 3 FPS — on unmodified main 525e299fc (Windows 11 Pro / Ryzen 9 3900X / GeForce RTX 3080 Ti), with severe slowdown as the current blocker; Linux and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 525e299fc (20 Oct, 03:24 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 525e299fc is the merge of #8184 and is in v0.1.3. The cited furthest menus used plain main, with no pull requests on top. The relinker, all system libraries and both bundled title modules were freshly built and converted. Deployed system libraries were checked against the build. No local source changes or extra title patch file are named as required. tools/pad_input.py was used for controller pulses. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest menus used unmodified main 525e299fc, not a release zip. What is shown: Press any button; an online login error (A communication error has occurred, 20607-10005 R1183-0-0); Start the game in offline mode; the introductory sequence (Cross skips it); the three-panel World Tour / Battle Hub / Fighting Ground mode-selection menu. Interactive fighting gameplay was not checked. A warmed restart recorded 13,033 shader-cache hits and zero misses at the title screen, while observed title rates were around 2 to 3 FPS. The later menu transition had long pauses and temporarily fell below 1 FPS while compiling additional shaders. A later comment on the same commit, warmed title screen, 3840x2160, APS5_TRACE_FRAMES=900:20: 20 presents in 2,493.214 ms (about 8.02 presents/second), frame p50 124.581 ms, recorded GPU busy 21.454 ms per present, Driver.Packet.memory_wait 116.068 ms, Vulkan.Dispatch.shader_resources 69.111 ms, Resources.Complete 53.443 ms; queue worker 0x0 spent 83.879% of the window in packet/submission scopes. Those FPS values are a report, not a benchmark. An earlier 1000:20 capture recorded 20 presents over 13,495.279 ms (median 453.823 ms, maximum 4,997.043 ms) and a large black region behind Press any button; the report says that needs repetition before treating it as a separate bug. Menus on that cited main is not an In game claim. A single self-report is not an official-table row. Current blocker: severe slowdown; the follow-up points toward CPU-side resource preparation and synchronisation waits. Online login failed with 20607-10005 R1183-0-0; the offered offline route worked. One run did not terminate on a normal close within at least ten seconds and was stopped explicitly. The original descriptor-Phi abort in #7459 did not recur in normal startup on 20 Oct 2026; that abort is historical as of this report. The report contains sanitised observations only. AI-assisted report; local build provenance, runtime-library hashes, cache counters and on-screen progress were checked. Gameplay, rendering correctness, audio, and saves were not checked.
PPSA02632

Snapshot
| Stage | |
|---|---|
| Platforms in this snapshot | Windows |
| Build source | main · 525e299fc |
| Last verified in snapshot | 20 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 Pro 10.0.26300 / Ryzen 9 3900X / 64 GB RAM / GeForce RTX 3080 Ti 12 GB (NVIDIA 610.88) / WinLibs GCC 15.2.0 (discussion #8229, 20 Oct 2026): Street Fighter 6 PPSA02632 content 01.000.000, masterVersion 01.01, on unmodified main 525e299fc, with no pull requests or local source changes on top. Windows at menus — Press any button, the offline-mode prompt after an online login error, the introductory sequence, and the three-panel World Tour / Battle Hub / Fighting Ground mode-selection menu, at about 2 to 3 FPS on a warmed title screen. 525e299fc predates v0.1.3 and is the merge of #8184, which is in v0.1.3. Single community self-report. Menus ≠ In game.
- Same Windows host and thread: The relinker, all system libraries and both bundled title modules were freshly built and converted. Deployed system libraries were checked against the build. tools/pad_input.py was used for controller pulses. No extra title patch file is named as required.
- Later comment on the same commit, warmed title screen, 3840x2160, APS5_TRACE_FRAMES=900:20 (discussion #8229, 20 Oct 2026): 20 presents in 2,493.214 ms (about 8.02 presents/second), frame p50 124.581 ms, GPU busy 21.454 ms per present, Driver.Packet.memory_wait 116.068 ms. An earlier 1000:20 capture recorded a 4,997.043 ms maximum frame and a large black region behind Press any button.
Blocked
- Current blocker in discussion #8229: severe slowdown. A warmed title screen was around 2 to 3 FPS (13,033 shader-cache hits, zero misses). The later menu transition temporarily fell below 1 FPS while compiling additional shaders. The follow-up points toward CPU-side resource preparation and synchronisation waits.
- Online login failed with A communication error has occurred, 20607-10005 R1183-0-0. The offered offline route reached the mode-selection menu. One run did not terminate on a normal close within at least ten seconds and was stopped explicitly.
- The furthest shown point is menus. Interactive fighting gameplay was not checked. Menus on that cited main is not an In game claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited furthest menus used unmodified main 525e299fc, which predates v0.1.3 and is the merge of #8184 (in v0.1.3), not a release zip.
- Linux. No cited Linux session of this title in discussion #8229.
- macOS. No cited macOS session of this title in discussion #8229.
- Audio. Discussion #8229 does not say audio was heard.
- A save write path, a save file, and a reload. Discussion #8229 does not check them.
- Interactive fighting gameplay, or rendering correctness in a fight. Discussion #8229 says those remain unverified.
- The cause of the online login error 20607-10005 R1183-0-0. The report says it has not been diagnosed.
- AMD or Intel GPU reports. The cited Windows host is GeForce RTX 3080 Ti only.
- Whether the 4,997.043 ms stall and black region in the earlier 1000:20 capture is a separate bug. The report says that needs repetition.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #8229 does not check a save write path, a save file, or a reload.
Game patch
Status: Known
Known. The cited report names Street Fighter 6 PPSA02632 content 01.000.000, masterVersion 01.01. The relinker, all system libraries and both bundled title modules were freshly built and converted. No extra title patch file is named as required. Furthest cited menus used unmodified main 525e299fc (the merge of #8184) with no pull requests on top. #8184 is in v0.1.3.
Network
Status: Known
Known. Discussion #8229 reached an online login error (A communication error has occurred, 20607-10005 R1183-0-0). The offered offline route worked. The cause of that login error was not diagnosed. No cited fight used networked play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
A communication error has occurred
github.com/boykopovar/AnyPS5/discussions/822920607-10005 R1183-0-0
github.com/boykopovar/AnyPS5/discussions/8229
Windows
Windows 11 Pro 10.0.26300 / Ryzen 9 3900X / 64 GB RAM / GeForce RTX 3080 Ti 12 GB (NVIDIA 610.88) / WinLibs GCC 15.2.0 UCRT POSIX SEH r7 / Release (discussion #8229, 20 Oct 2026): Street Fighter 6 PPSA02632 content 01.000.000, masterVersion 01.01, on unmodified main 525e299fc, with no pull requests or local source changes on top. Windows at menus — Press any button; an online login error (A communication error has occurred, 20607-10005 R1183-0-0); Start the game in offline mode; the introductory sequence (Cross skips it); the three-panel World Tour / Battle Hub / Fighting Ground mode-selection menu, at about 2 to 3 FPS on a warmed title screen (13,033 shader-cache hits, zero misses). The later menu transition temporarily fell below 1 FPS while compiling additional shaders. A later comment on the same commit, 3840x2160, APS5_TRACE_FRAMES=900:20: about 8.02 presents/second (20 presents in 2,493.214 ms), frame p50 124.581 ms, GPU busy 21.454 ms per present. The relinker, all system libraries and both bundled title modules were freshly built and converted. tools/pad_input.py was used for controller pulses. No extra title patch file is named as required. Current blocker: severe slowdown; the follow-up points toward CPU-side resource preparation and synchronisation waits. 525e299fc (20 Oct, 03:24 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 525e299fc is the merge of #8184 and is in v0.1.3. The cited furthest menus used plain main. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. Menus ≠ In game.
Linux
No report in the cited thread. Linux was not checked.
Sources
- github.com/boykopovar/AnyPS5/discussions/8229
- github.com/boykopovar/AnyPS5/pull/8184
- github.com/boykopovar/AnyPS5/issues/7459
Live threads beat this snapshot: Game bring-up discussions.
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