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Syphon Filter on AnyPS5

Linux is in game on a single community self-report (Syphon Filter, PPSA06323, content 01.000.003). The cited run reached the first mission on Georgia Street — studio logo, Guacimo Costa Rica intro, Washington DC briefing, then Gabe with the armor/health HUD, an enemy and the ammo counter — at 59.94 FPS throughout on Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT RADV Mesa 26.2.4. This is a PS1 classics title (Sony emulator + SyphonFilter_SCES01910_SCEE_EN.bin). System fonts from USAGE.md are required; without them the title SIGSEGVs after sceFontOpenFontSet fails. #5209 keeps emulator UI text on one baseline; START is a touchpad click (Options does not advance). Audio and gameplay were not checked. This title is not in the official table. Build source is patched — the cited play used main 38d3c0858a with #8847, and the same build with libSceFont from that tip plus #5209. An official zip may stop earlier. In game on that cited patched stack is not a Playable claim. A single self-report is not an official-table row. Windows: no report in the cited thread.

In gameCommunity reportLinux

PPSA06323

AnyPS5.io branded placeholder cover for Syphon Filter. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcepatched · 38d3c0858a
Last verified in snapshot22 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #9516, 22 Oct 2026): Syphon Filter PPSA06323 content 01.000.003. Furthest point named In-game (first mission, Georgia Street). PS1 classics via Sony's emulator and disc image SyphonFilter_SCES01910_SCEE_EN.bin. With Noto substitutes from USAGE.md and #5209, a 180 s run reached the studio logo, the Guacimo Costa Rica intro, the Washington DC briefing (Press X to continue), then Georgia Street with Gabe, the armor/health HUD, an enemy and the ammo counter. Window title 59.94 FPS throughout; no driver stop. Only Cross and touchpad clicks were scripted, so movement and combat were not exercised. Single community self-report. Patched stack, not a release zip. In game ≠ Playable.
  • Same host and thread: relinked with relinker --registry --rpath <build>/core/libs/libs eboot.elf app.elf. Modules in sce_module converted with the title. System fonts must be present as USAGE.md describes (ANYPS5_SYSTEM_FONTS; this set uses NotoSansCJK-Regular.ttc with NotoSans-Regular.ttf as fallback). START is a touchpad click; Options does not advance that screen.
  • Cited AnyPS5 commits in that report: main 38d3c0858a with fix(agc): resolve and render a multisampled target through its sRGB twin format #8847 (12223bf208; still open). The same build with libSceFont from 38d3c0858a plus fix(libSceFont): keep horizontal writing on a single baseline #5209 (still open). On plain main the emulator controller-layout screen's text steps down one glyph per line and only the first word of each string is visible. With #5209 the text renders on one baseline: "Click the touch pad button to use the SELECT button and START button" and "Press START to play!".
  • The reporter marked AI-assisted testing and report: yes, Claude Code. The furthest-point observation (studio logo through the first mission on Georgia Street) is the reporter's. Any images in that thread, including the #5209 before/after crop, are the reporter's, not captures from this site.

Blocked

  • Without system fonts the title stops with SIGSEGV 6 s in, right after sceFontOpenFontSet fails for set 0x1808B4D4 (file=(none), 0x80460036) (discussion #9516). That is the documented missing-fonts case. Under GDB the emulator's own code reads through a pointer that holds -7. Current blocker once the fonts are present: none.
  • Without #5209 the emulator's UI text is laid out vertically; the reporter did not check whether that blocks play. Touchpad START was only tested with #5209 in. #5209 is still an open pull request. An official zip or unmodified main may keep that vertical layout.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this patched in-game report. The cited play used 38d3c0858a+#8847 and the same build plus #5209, not a release zip. An official zip may stop earlier.
  • Windows. No cited Windows session of this title in discussion #9516.
  • Audio. The cited report says audio was not checked.
  • Gameplay, movement, or combat. Only Cross and touchpad clicks were scripted, so those were not exercised.
  • Progress past the first mission on Georgia Street, later missions, or completion. The cited report does not go further.
  • Save/load. No cited report tests creating a save and loading it back.
  • Network or online play. No cited report tests it.
  • Output resolution. Discussion #9516 does not name a resolution for the 59.94 FPS sample.
  • NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
  • Whether #8847 is required for Syphon Filter's picture. It is part of the cited play stack; #8847 itself was tested on Curved Space, not claimed as a Syphon Filter screenshot.
  • Whether the vertical emulator UI without #5209 blocks play. The reporter did not check that case.

Saves, patch, and network

Saves

Status: Unknown

Unknown. No cited report tests creating a save and loading it back.

Game patch

Status: Known

Known. The cited report names Syphon Filter PPSA06323 content 01.000.003. Relinked with relinker --registry --rpath <build>/core/libs/libs eboot.elf app.elf. Modules in sce_module converted with the title. No extra title patch file is named as required. System fonts from USAGE.md must be present. Furthest cited in-game used a patched stack (38d3c0858a with #8847; same build plus #5209), not a release zip.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

No report in the cited thread.

Linux

Linux 7.2.9 (Arch) / Ryzen 9 7950X / RX 6650 XT RADV Mesa 26.2.4 / GCC / Release (discussion #9516, 22 Oct 2026): in game — first mission Georgia Street after studio logo, Guacimo Costa Rica intro, and Washington DC briefing, with Gabe, armor/health HUD, an enemy and the ammo counter, at 59.94 FPS throughout. PS1 classics (Sony emulator + SyphonFilter_SCES01910_SCEE_EN.bin). System fonts required; without them SIGSEGV after sceFontOpenFontSet fails for set 0x1808B4D4 (file=(none), 0x80460036). On main, emulator UI text steps down one glyph per line; #5209 puts it on one baseline. START is a touchpad click; Options does not advance. Only Cross and touchpad scripted; movement, combat, audio and gameplay were not checked. Cited stack: main 38d3c0858a with #8847 (12223bf208); same build with libSceFont from that tip plus #5209. Relinked with --registry --rpath <build>/core/libs/libs. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

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