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Syphon Filter on AnyPS5
Linux is in game on a single community self-report (Syphon Filter, PPSA06323, content 01.000.003). The cited run reached the first mission on Georgia Street — studio logo, Guacimo Costa Rica intro, Washington DC briefing, then Gabe with the armor/health HUD, an enemy and the ammo counter — at 59.94 FPS throughout on Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT RADV Mesa 26.2.4. This is a PS1 classics title (Sony emulator + SyphonFilter_SCES01910_SCEE_EN.bin). System fonts from USAGE.md are required; without them the title SIGSEGVs after sceFontOpenFontSet fails. #5209 keeps emulator UI text on one baseline; START is a touchpad click (Options does not advance). Audio and gameplay were not checked. This title is not in the official table. Build source is patched — the cited play used main 38d3c0858a with #8847, and the same build with libSceFont from that tip plus #5209. An official zip may stop earlier. In game on that cited patched stack is not a Playable claim. A single self-report is not an official-table row. Windows: no report in the cited thread.
PPSA06323

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | patched · 38d3c0858a |
| Last verified in snapshot | 22 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #9516, 22 Oct 2026): Syphon Filter PPSA06323 content 01.000.003. Furthest point named In-game (first mission, Georgia Street). PS1 classics via Sony's emulator and disc image SyphonFilter_SCES01910_SCEE_EN.bin. With Noto substitutes from USAGE.md and #5209, a 180 s run reached the studio logo, the Guacimo Costa Rica intro, the Washington DC briefing (Press X to continue), then Georgia Street with Gabe, the armor/health HUD, an enemy and the ammo counter. Window title 59.94 FPS throughout; no driver stop. Only Cross and touchpad clicks were scripted, so movement and combat were not exercised. Single community self-report. Patched stack, not a release zip. In game ≠ Playable.
- Same host and thread: relinked with relinker --registry --rpath <build>/core/libs/libs eboot.elf app.elf. Modules in sce_module converted with the title. System fonts must be present as USAGE.md describes (ANYPS5_SYSTEM_FONTS; this set uses NotoSansCJK-Regular.ttc with NotoSans-Regular.ttf as fallback). START is a touchpad click; Options does not advance that screen.
- Cited AnyPS5 commits in that report: main 38d3c0858a with fix(agc): resolve and render a multisampled target through its sRGB twin format #8847 (12223bf208; still open). The same build with libSceFont from 38d3c0858a plus fix(libSceFont): keep horizontal writing on a single baseline #5209 (still open). On plain main the emulator controller-layout screen's text steps down one glyph per line and only the first word of each string is visible. With #5209 the text renders on one baseline: "Click the touch pad button to use the SELECT button and START button" and "Press START to play!".
- The reporter marked AI-assisted testing and report: yes, Claude Code. The furthest-point observation (studio logo through the first mission on Georgia Street) is the reporter's. Any images in that thread, including the #5209 before/after crop, are the reporter's, not captures from this site.
Blocked
- Without system fonts the title stops with SIGSEGV 6 s in, right after sceFontOpenFontSet fails for set 0x1808B4D4 (file=(none), 0x80460036) (discussion #9516). That is the documented missing-fonts case. Under GDB the emulator's own code reads through a pointer that holds -7. Current blocker once the fonts are present: none.
- Without #5209 the emulator's UI text is laid out vertically; the reporter did not check whether that blocks play. Touchpad START was only tested with #5209 in. #5209 is still an open pull request. An official zip or unmodified main may keep that vertical layout.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this patched in-game report. The cited play used 38d3c0858a+#8847 and the same build plus #5209, not a release zip. An official zip may stop earlier.
- Windows. No cited Windows session of this title in discussion #9516.
- Audio. The cited report says audio was not checked.
- Gameplay, movement, or combat. Only Cross and touchpad clicks were scripted, so those were not exercised.
- Progress past the first mission on Georgia Street, later missions, or completion. The cited report does not go further.
- Save/load. No cited report tests creating a save and loading it back.
- Network or online play. No cited report tests it.
- Output resolution. Discussion #9516 does not name a resolution for the 59.94 FPS sample.
- NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
- Whether #8847 is required for Syphon Filter's picture. It is part of the cited play stack; #8847 itself was tested on Curved Space, not claimed as a Syphon Filter screenshot.
- Whether the vertical emulator UI without #5209 blocks play. The reporter did not check that case.
Saves, patch, and network
Saves
Status: Unknown
Unknown. No cited report tests creating a save and loading it back.
Game patch
Status: Known
Known. The cited report names Syphon Filter PPSA06323 content 01.000.003. Relinked with relinker --registry --rpath <build>/core/libs/libs eboot.elf app.elf. Modules in sce_module converted with the title. No extra title patch file is named as required. System fonts from USAGE.md must be present. Furthest cited in-game used a patched stack (38d3c0858a with #8847; same build plus #5209), not a release zip.
Network
Status: Unknown
Unknown. No cited report tests online or networked play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
sceFontOpenFontSet fails for set 0x1808B4D4 (file=(none), 0x80460036)
github.com/boykopovar/AnyPS5/discussions/9516SIGSEGV 6 s in, right after sceFontOpenFontSet fails
github.com/boykopovar/AnyPS5/discussions/9516
Windows
No report in the cited thread.
Linux
Linux 7.2.9 (Arch) / Ryzen 9 7950X / RX 6650 XT RADV Mesa 26.2.4 / GCC / Release (discussion #9516, 22 Oct 2026): in game — first mission Georgia Street after studio logo, Guacimo Costa Rica intro, and Washington DC briefing, with Gabe, armor/health HUD, an enemy and the ammo counter, at 59.94 FPS throughout. PS1 classics (Sony emulator + SyphonFilter_SCES01910_SCEE_EN.bin). System fonts required; without them SIGSEGV after sceFontOpenFontSet fails for set 0x1808B4D4 (file=(none), 0x80460036). On main, emulator UI text steps down one glyph per line; #5209 puts it on one baseline. START is a touchpad click; Options does not advance. Only Cross and touchpad scripted; movement, combat, audio and gameplay were not checked. Cited stack: main 38d3c0858a with #8847 (12223bf208); same build with libSceFont from that tip plus #5209. Relinked with --registry --rpath <build>/core/libs/libs. Single community self-report. In game ≠ Playable.
Sources
- github.com/boykopovar/AnyPS5/discussions/9516
- github.com/boykopovar/AnyPS5/pull/8847
- github.com/boykopovar/AnyPS5/pull/5209
Live threads beat this snapshot: Game bring-up discussions.
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