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Terminator 2D: NO FATE on AnyPS5

Linux is in game on a single community self-report (Terminator 2D: NO FATE, PPSA25872, content 01.002.000). The cited run showed the intro, the Select Mode menu (Story, Arcade, Level Training; the other modes locked), the Story Mode opening cutscene, and the first level in gameplay with the HUD and timer. It ran at 59.94 FPS throughout the 240 s run on Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT RADV Mesa 26.2.4, and stopped at the time limit without a driver stop or a GPU fault. Audio, later levels, other modes, and saves across restarts were not checked. This is a Unity IL2CPP title; the relinker needs the game's own Media/Modules and Media/Plugins as --module-dir. This title is not in the official table. Build source is main — the cited play used plain main 6ef5a1c4c9 with no other pull requests. An official zip may stop earlier. In game on that cited plain main is not a Playable claim. A single self-report is not an official-table row. Windows: no report in the cited thread.

In gameCommunity reportLinux

PPSA25872

AnyPS5.io branded placeholder cover for Terminator 2D: NO FATE. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcemain · 6ef5a1c4c9
Last verified in snapshot22 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #9590, 22 Oct 2026): Terminator 2D: NO FATE PPSA25872 content 01.002.000 on AnyPS5 plain main 6ef5a1c4c9, no other pull requests. Showed the intro, the Select Mode menu (Story, Arcade, Level Training; the other modes locked), the Story Mode opening cutscene, and the first level in gameplay with the HUD and timer. 59.94 FPS throughout the 240 s run; stopped at the time limit without a driver stop or a GPU fault. Host imports: 81 made, 0 refused. Single community self-report. Plain main, not a release zip. In game ≠ Playable.
  • Same host and thread: Unity IL2CPP title relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. The relinker needs the game's own Media/Modules and Media/Plugins. APS5_PLAYGO_UNLISTED_CHUNKS=installed was set as a precaution. Input was Cross held 0.6 s every 15–20 s, plus two Options presses. The reporter names this a short bring-up check, not a full playability or performance report.
  • The reporter marked AI-assisted testing and report: yes, Claude Code. The furthest-point observation (intro through the first level with HUD and timer) is the reporter's. Any images in that thread are the reporter's, not captures from this site.

Blocked

  • The cited run stopped at the 240 s time limit (discussion #9590). No driver stop or GPU fault. Current blocker named in the report: none for that sample — later levels and the other modes were not reached.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this plain-main 6ef5a1c4c9 in-game report. The cited play is main, not a release zip. An official zip may stop earlier.
  • Windows. No cited Windows session of this title in discussion #9590.
  • Audio. The cited report says audio output was not checked.
  • Later levels. The cited report says they were not checked.
  • The other modes. The cited report says they were not checked. Select Mode showed Story, Arcade, and Level Training; the other modes were locked.
  • Saves across restarts. The cited report says they were not checked.
  • Long sessions. The cited report says they were not checked.
  • A performance profile. 59.94 FPS is the reading on that Linux host throughout the 240 s run, not a profile. The reporter names this a short bring-up check, not a full playability or performance report.
  • Network or online play. No cited report tests it.
  • Output resolution. Discussion #9590 does not name a resolution for the 59.94 FPS sample.
  • NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
  • Play past the 240 s sample, or completion.

Saves, patch, and network

Saves

Status: Unknown

Unknown. The cited report says saves across restarts were not checked.

Game patch

Status: Known

Known. The cited report names Terminator 2D: NO FATE PPSA25872 content 01.002.000. Unity IL2CPP title relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. The relinker needs the game's own Media/Modules and Media/Plugins. --module-dir is a relinker flag, not a game patch. No extra title patch file is named as required. Furthest cited in-game used plain main 6ef5a1c4c9, not a release zip.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Windows

No report in the cited thread.

Linux

Linux 7.2.9 / Ryzen 9 7950X / RX 6650 XT RADV Mesa 26.2.4 (discussion #9590, 22 Oct 2026): in game — intro, Select Mode menu (Story, Arcade, Level Training; other modes locked), Story Mode opening cutscene, and the first level with HUD and timer. 59.94 FPS throughout the 240 s run; stopped at the time limit without a driver stop or a GPU fault. Host imports: 81 made, 0 refused. Unity IL2CPP; relinker needs --module-dir Media/Modules --module-dir Media/Plugins. APS5_PLAYGO_UNLISTED_CHUNKS=installed set as a precaution. Input: Cross held 0.6 s every 15–20 s, plus two Options presses. Cited stack: plain main 6ef5a1c4c9, no other PRs. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

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