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Withering Rooms on AnyPS5

Linux is in game — Withering Rooms (the PS5 title PPSA21297, content 01.000.000), title screen at about 45 FPS then Gatehouse Residence, a study and Gatehouse Hallway at 14 to 27 FPS — on unmodified main 23be5a02b (CachyOS Linux / Ryzen 7 7800X3D / Radeon RX 9070 XT), with a SIGSEGV after 154 s and 232 s as the current blocker; Windows and macOS were not checked. Cited commit 23be5a02b (14 Oct) predates v0.1.3 (3fd1cc393b, 20 Oct). 23be5a02b is the merge of #5520 and is in v0.1.3. The cited furthest in-game used plain main, with no pull requests applied. The dump's decrypted folder already held plain ELFs of eboot and the modules, so no unwrap step was needed. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 23be5a02b, not a release zip. Unity IL2CPP title. Audio was present with hiccups. The HUD bar at the top right is corrupted, and some walls show lighter rectangular patches. Shader caches were cold for the in-game frame-rate sample. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.

In gameCommunity reportLinux

PPSA21297

AnyPS5.io branded placeholder cover for Withering Rooms. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcemain · 23be5a02b
Last verified in snapshot14 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • CachyOS Linux (kernel 7.2.9) / GCC 16.2.1 / Ryzen 7 7800X3D / Radeon RX 9070 XT (Mesa 26.2.4, RADV) / 31 GB RAM / KDE Wayland (discussion #5809, 14 Oct 2026): Withering Rooms PPSA21297 content 01.000.000 on unmodified main 23be5a02b, with no pull requests applied. Linux in game — title screen at about 45 FPS, then Gatehouse Residence, a study and Gatehouse Hallway: rooms render with lighting, the character walks between rooms and the "Open" prompt appears, at 14 to 27 FPS in the frames captured, close to 30 at best, with cold shader caches. Audio was present with hiccups. The HUD bar at the top right is corrupted, and some walls show lighter rectangular patches. 23be5a02b predates v0.1.3 and is the merge of #5520, which is in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Linux host and thread: Unity IL2CPP title. The dump's decrypted folder already held plain ELFs of eboot and the modules (sce_module, Media/Modules, Media/Plugins), so no unwrap step was needed. Relinked with relinker --registry --module-dir Media/Modules --module-dir Media/Plugins eboot.elf ../out/WitheringRooms.elf. Those flags are relinker flags, not a game patch. The Media title modules (Il2CppUserAssemblies, PS5Util, SaveData) must go in through --module-dir; passing one as the input executable fails with Unsupported relocation type 0x10. out/app0 held the rest of the dump's resources without the SELF modules; out/libs pointed at build/core/libs/libs. No environment variables. Import audit: 652 imports implemented, no missing system imports; 12 exported-but-throwing stubs (AJM batch calls, sceAudioInOpen, sceSslGet* name getters, sceSystemServiceParamGetString) were not hit. No extra title patch file is named as required.

Blocked

  • Current blocker named in discussion #5809: SIGSEGV (exit 139) after 154 s and 232 s in two default runs, both at WitheringRooms.elf + 0x1653dcb (same caller chain). Peak RSS about 10 GB. The faulting instruction is the game's own allocator unlinking a free-list node: mov [r11+0x18], r10 with r11 = r10 = 0x3130313031303130. The node sits at 0x24ff80000, the base of a 480x270 R16_SFLOAT storage image (StorageTexture vk=76). Historical: on older commit 2cf23fcc5 the same crash came after 16-31 s with a 0x3c003c00 fill at another 480x270 R16_SFLOAT image. The reporter has not verified a link to open issues #865, #4841 or #4448.
  • Also in the cited report: audio with hiccups, a corrupted HUD bar at the top right, and lighter rectangular patches on some walls. Shader caches were cold for the in-game frame-rate sample. Windows and macOS were not checked. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used unmodified main 23be5a02b, which predates v0.1.3 and is the merge of #5520 (already in v0.1.3), not a release zip.
  • Windows. No cited Windows session of this title in discussion #5809.
  • macOS. No cited macOS session of this title in discussion #5809.
  • Save or save reload. Discussion #5809 names SaveData as a Media module that must be converted; it does not mention a save slot or a save round trip.
  • Network or online play. No cited report tests it.
  • NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 9070 XT RADV only.
  • Warm shader-cache frame rate. Discussion #5809 says the in-game sample was with cold shader caches.
  • How far play went past Gatehouse Residence, the study and Gatehouse Hallway, or completion. The cited runs stopped on SIGSEGV after 154 s and 232 s.
  • Whether open issues #865, #4841 or #4448 are the cause. Discussion #5809 says the reporter has not verified that.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #5809 names SaveData as a Media module that must be converted; it does not mention a save slot or a save round trip.

Game patch

Status: Known

Known. The cited report names Withering Rooms PPSA21297 content 01.000.000. Relinked with relinker --registry --module-dir Media/Modules --module-dir Media/Plugins eboot.elf ../out/WitheringRooms.elf. Those flags are relinker flags, not a game patch. The dump's decrypted folder already held plain ELFs of eboot and the modules, so no unwrap step was needed. The Media title modules (Il2CppUserAssemblies, PS5Util, SaveData) must go in through --module-dir. No extra title patch file is named as required. Furthest cited in-game used unmodified main 23be5a02b (the merge of #5520) with no pull requests applied and no environment variables. #5520 is in v0.1.3.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Windows

No report in the cited thread. Windows was not checked.

Linux

CachyOS Linux (kernel 7.2.9) / GCC 16.2.1 / Ryzen 7 7800X3D / Radeon RX 9070 XT (Mesa 26.2.4, RADV) / 31 GB RAM / KDE Wayland (discussion #5809, 14 Oct 2026): Withering Rooms PPSA21297 content 01.000.000 on unmodified main 23be5a02b, with no pull requests applied. Linux in game — title screen at about 45 FPS, then Gatehouse Residence, a study and Gatehouse Hallway: rooms render with lighting, the character walks between rooms and the "Open" prompt appears, at 14 to 27 FPS in the frames captured, close to 30 at best, with cold shader caches. Audio was present with hiccups. The HUD bar at the top right is corrupted, and some walls show lighter rectangular patches. Unity IL2CPP title. The dump's decrypted folder already held plain ELFs of eboot and the modules (sce_module, Media/Modules, Media/Plugins), so no unwrap step was needed. Relinked with relinker --registry --module-dir Media/Modules --module-dir Media/Plugins eboot.elf ../out/WitheringRooms.elf. Those flags are relinker flags, not a game patch. The Media title modules (Il2CppUserAssemblies, PS5Util, SaveData) must go in through --module-dir; passing one as the input executable fails with Unsupported relocation type 0x10. out/app0 held the rest of the dump's resources without the SELF modules; out/libs pointed at build/core/libs/libs. No environment variables. Import audit: 652 imports implemented, no missing system imports; 12 exported-but-throwing stubs (AJM batch calls, sceAudioInOpen, sceSslGet* name getters, sceSystemServiceParamGetString) were not hit. Current blocker: SIGSEGV (exit 139) after 154 s and 232 s in two default runs, both at WitheringRooms.elf + 0x1653dcb (same caller chain). Peak RSS about 10 GB. The faulting instruction is the game's own allocator unlinking a free-list node: mov [r11+0x18], r10 with r11 = r10 = 0x3130313031303130. The node sits at 0x24ff80000, the base of a 480x270 R16_SFLOAT storage image (StorageTexture vk=76). Historical: on older commit 2cf23fcc5 the same crash came after 16-31 s with a 0x3c003c00 fill at another 480x270 R16_SFLOAT image. The reporter has not verified a link to open issues #865, #4841 or #4448. 23be5a02b (14 Oct) is the merge of #5520 and predates v0.1.3 (3fd1cc393b, 20 Oct); #5520 is in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.